
Being able to hear both what they’re saying, and what they’re thinking, is a fascinating approach to narrative storytelling.


All of these choices have internal monologues that act also give you an understanding on their inner thoughts. Whether moving around the various areas with either lead characters, Zoe or Kian, each will have multiple opportunities to say what is on their mind. And, while the environments are something to walk through, it is the interactions between the characters that give it substance. This is a world where there is a lot of political tension betwen various factions, and exploring around and listening in to the various conversations that characters have will occupy a lot of your time, and are worth doing to better understand the context of the narrative. Each of the environments within Book One have their own atmosphere that helps carry the emotions of the peoples within them whether you’re visiting frozen expanses, a prison tower or a cyberpunk metropolis. Now while Dreamfall Chapters is pretty, it’s what it does with said prettiness that makes it something really quite enjoyable. The blends of colours, the soft and sharp edges of objects, the lighting, and the detail of the characters, it all comes together beautifully. Currently, only Book One is available, with the developers following the episodic style that Telltale Games have recently made popular, and that’s what we’re reviewing today.įrom the start, one of the first things that stands out is how pretty everything is. But once the addiction or fears set in… there may be no way out.įollowing a successful Kickstarter, Red Thread Games, comprising of former Funcom employees who developed the original, have released Dreamfall Chapters, which takes place after the decade old classic, Dreamfall: Longest Journey. In Dreamfall Chapters there are dream machines that have been built sometime in the 23rd century and allow people to go to sleep as a form of entertainment. It isn’t always a bad thing as long as it can be moderated.

We’ve just about all had a mild addiction to something at some point. The focus on objects to make the interaction icons appear is a bit floaty so it took me a while to orient the camera correctly and get at the correct distance from some of those objects.What if you went to sleep but couldn’t wake up? What if, to make matters worse, you were trapped in a nightmare instead of a beautiful relaxing meadow? It’s hard to imagine this, but what if you put yourself there? Addiction is a hard thing to break.

I got bored sometimes when I got lost inside the cities and ended up having to walk around for a long time without any action, but after a while I got used to their layout so it stopped happening. The whole story was shrouded in mystery, and most of it ended up being explained towards the end, leaving me mostly satisfied there are still a few questions left, but I guess those were supposed to be expanded in the next game in the series, which will probably not happen unfortunately. I loved the story, and how much it related to the previous games in the series. The graphics are starting to show their age in 2022, but the world and characters still look beautiful. The dialogue was well written with some fantastic voice acting, and it was really interesting to see the characters' personalities change and evolve as time went by inside the game's universe.
